![]() ![]() Undersea cables, and long-distance communications in general, became the highest of high tech, with many of the same connotations as rocket science or nuclear physics or brain surgery would acquire in later decades. Those early cables were eventually made to work, albeit not without founding whole new fields of scientific inquiry and generating many lucrative patents. The only things that have changed since then are that the stakes have gotten smaller, the process more bureaucratized, and the personalities less interesting. ![]() ![]() Anyone who thinks that wild-ass high tech venture capitalism is a late-20th-century California phenomenon needs to read about the maniacs who built the first transatlantic cable projects (I recommend Arthur C. #1996 DIG DUG ARRANGEMENT MONSTERS CODE#Perhaps this sort of feeling explains why when Samuel Morse stretched a wire between Washington and Baltimore in 1844, the first message he sent with his code was "What hath God wrought!"-almost as if he needed to reassure himself and others that God, and not the Devil, was behind it.Įverything that has occurred in Silicon Valley in the last couple of decades also occurred in the 1850s. Today this is all quite familiar, but in the 19th century, when the first feeble bits struggled down the first undersea cable joining the Old World to the New, it must have made people's hair stand up on end in more than just the purely electrical sense-it must have seemed supernatural. The financial districts of New York, London, and Tokyo, linked by thousands of wires, are much closer to each other than, say, the Bronx is to Manhattan. The cyberspace-warping power of wires, therefore, changes the geometry of the world of commerce and politics and ideas that we live in. Wires warp cyberspace in the same way wormholes warp physical space: the two points at opposite ends of a wire are, for informational purposes, the same point, even if they are on opposite sides of the planet. This article is about what will, for a short time anyway, be the biggest and best wire ever made. This can be accomplished in three basic ways: moving physical media around, broadcasting radiation through space, and sending signals through wires. Moving to it has rarely been popular and is growing unfashionable nowadays we demand that the information come to us. ![]() In which the hacker tourist ventures forth across the wide and wondrous meatspace of three continents, acquainting himself with the customs and dialects of the exotic Manhole Villagers of Thailand, the U-Turn Tunnelers of the Nile Delta, the Cable Nomads of Lan tao Island, the Slack Control Wizards of Chelmsford, the Subterranean Ex-Telegraphers of Cornwall, and other previously unknown and unchronicled folk also, biographical sketches of the two long-dead Supreme Ninja Hacker Mage Lords of global telecommunications, and other material pertaining to the business and technology of Undersea Fiber-Optic Cables, as well as an account of the laying of the longest wire on Earth, which should not be without interest to the readers of WIRED. Large cabinet with dozens of classic games.The hacker tourist ventures forth across the wide and wondrous meatspace of three continents, chronicling the laying of the longest wire on Earth. It looked better than having Galaga in a thrashed Ms. RobĬabinet covered with marble contact paper. Going to swap sticks with DK3 when I fix DK3's screen. Currently has an 8-way joystick, which for some players doesn't affect the game at all. ![]()
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