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"It features more and more hardcore enemies as you progress through the later stages. "The gameplay of Bright Memory: Infinite is the sort of FPS-action type game that you can run though at high speed and pull off flashy combos and stuff," says Xiancheng. It all clicks into place when it's in your hands – a first-person Devil May Cry is an easy (albeit messy) comparison. The core cycle sees you frantically attempting to chain combos together as hordes of powerful enemies swarm your position. This is all key, because it's the combat that really shines in Bright Memory: Infinite. I really wanted to share some of the cooler parts of traditional Chinese culture with players all around the world." Later in the game, you’ll see a slew of more interesting enemies, too. I also redesigned all of the monsters as ancient warriors of China. ![]() In addition, the player is also able to climb over walls and such with a traction rope. "Level design is no longer just simple linear terrain the topography has much more variation and texture. For Bright Memory: Infinite, Xiancheng is pushing for a huge expansion of the combat spaces. ![]() Bright Memory 1.0 was largely linear – its action effectively contained to small arenas. What should be of more interest here is Xiancheng's decision to focus on retooling the level design. "Bright Memory: Infinite features newly overhauled environments and scenarios, as well as newly implemented improvements and optimizations in regard to level design, sound effects, music, character imagery, and more… I wanted to provide players with the best gaming experience possible." Fast and furious "There have been some major upgrades and changes between Bright Memory 1.0 and Bright Memory: Infinite," Xiancheng tells me. If it all sounds a little wild, well, that's because it is – although the story isn't the only area of the game that has been given a generous overhaul. With that as the backdrop, you'll quickly find yourself whipping through all manner of ridiculous situations, from navigating a spaceship that can travel through time, to exploring wormholes appearing on Earth, and, of course, battling ancient samurai that have been displaced from the past and pushed into the present. Set in the year 2036, you'll be taking on the role of Shelia, a member of the Supernatural Science Research Organisation. ![]() #Difference between bright memory and bright memory infinite seriesWhen it comes to plotting, Bright Memory: Infinite sounds like a series of high-concept science-fiction concepts stuffed into one package. "There have been some major upgrades and changes between Bright Memory 1.0 and Bright Memory: Infinite" Zeng Xiancheng ![]() #Difference between bright memory and bright memory infinite softwareMost of the code is complete, and most of the program functions in the game can use the code made for the previous version," Xiancheng tells me, explaining that the support system around Unreal Engine 4 and various other 3D software companies has helped him "save a lot of time on the most time-consuming parts of the art". I hope to be able to finalize development within a year. "Actual development on Bright Memory: Infinite development work really started up in November 2019. #Difference between bright memory and bright memory infinite fullIt's here when the earliest iteration of Bright Memory was formed and, following the success of its initial release, it would soon be a project that he devoted his full time and attention to improving. By the time he had graduated at 18, Xiancheng had made the transition into a gaming company in China, working on level design for first-person shooters and assisting his colleagues in other areas of design and marketing. #Difference between bright memory and bright memory infinite freeXiancheng's fascination with the games industry began at age 15, as he entered a secondary vocational school and started work on his first free game – War Storm – learning the UDK game engine in his spare time. The life of a part-time developer is never easy. ![]()
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